UI: Use a UIState for exceptions.

This makes it so we can enable Stop/Reset/etc. during them in the menus.
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Unknown W. Brackets committed 2021-08-08 23:40:41 -07:00
1 parent 32c7ff8436
commit 75eeb55617
5 files changed
+11 -7

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+4 -3
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@@ -68,7 +68,8 @@ namespace MainWindow {
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
void SetIngameMenuItemStates(HMENU menu, const GlobalUIState state) {
UINT menuEnable = state == UISTATE_INGAME ? MF_ENABLED : MF_GRAYED;
UINT menuEnable = state == UISTATE_INGAME || state == UISTATE_EXCEPTION ? MF_ENABLED : MF_GRAYED;
UINT menuInGameEnable = state == UISTATE_INGAME ? MF_ENABLED : MF_GRAYED;
UINT umdSwitchEnable = state == UISTATE_INGAME && getUMDReplacePermit() ? MF_ENABLED : MF_GRAYED;
EnableMenuItem(menu, ID_FILE_SAVESTATEFILE, menuEnable);
@@ -86,7 +87,7 @@ namespace MainWindow {
EnableMenuItem(menu, ID_DEBUG_SAVESYMFILE, menuEnable);
EnableMenuItem(menu, ID_DEBUG_RESETSYMBOLTABLE, menuEnable);
EnableMenuItem(menu, ID_DEBUG_TAKESCREENSHOT, menuEnable);
EnableMenuItem(menu, ID_DEBUG_SHOWDEBUGSTATISTICS, menuEnable);
EnableMenuItem(menu, ID_DEBUG_SHOWDEBUGSTATISTICS, menuInGameEnable);
EnableMenuItem(menu, ID_DEBUG_EXTRACTFILE, menuEnable);
// While playing, this pop up doesn't work - and probably doesn't make sense.
@@ -394,7 +395,7 @@ namespace MainWindow {
Core_EnableStepping(false);
}
} else {
if (GetUIState() == UISTATE_INGAME || GetUIState() == UISTATE_PAUSEMENU) {
if (GetUIState() == UISTATE_INGAME || GetUIState() == UISTATE_EXCEPTION || GetUIState() == UISTATE_PAUSEMENU) {
Core_EnableStepping(false);
}