libretro: Bypass PPSSPP's resampler, since libretro already has one

Hopefully, this will fix the reported bad audio performance and
behavior. Running two speed-compensating resamplers in a row can't be a good thing.
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Henrik Rydgård committed 2023-03-24 18:52:41 +01:00
1 parent 2f09d29698
commit 72ab6cd0bc
2 files changed
+18 -38

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@@ -22,7 +22,7 @@ void System_AudioClear() {
g_resampler.Clear();
}
void System_AudioPushSamples(const s32 *audio, int numSamples) {
void System_AudioPushSamples(const int32_t *audio, int numSamples) {
if (audio) {
g_resampler.PushSamples(audio, numSamples);
} else {