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Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen
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@@ -3,10 +3,11 @@
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#include "Common/GPU/Shader.h"
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#include "Common/GPU/ShaderWriter.h"
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#include "Common/Log.h"
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#include "Common/GPU/thin3d.h"
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#include "GPU/Common/ReinterpretFramebuffer.h"
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static const VaryingDef varyings[1] = {
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{ "vec2", "v_texcoord", "TEXCOORD0", 0, "highp" },
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{ "vec2", "v_texcoord", Draw::SEM_TEXCOORD0, 0, "highp" },
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};
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// TODO: We could possibly have an option to preserve any extra color precision? But gonna start without it.
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