Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen

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Henrik Rydgård committed 2022-08-03 14:12:55 +02:00
1 parent 1fe2bced54
commit 6ca47076e7
7 files changed
+35 -89

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@@ -3,10 +3,11 @@
#include "Common/GPU/Shader.h"
#include "Common/GPU/ShaderWriter.h"
#include "Common/Log.h"
#include "Common/GPU/thin3d.h"
#include "GPU/Common/ReinterpretFramebuffer.h"
static const VaryingDef varyings[1] = {
{ "vec2", "v_texcoord", "TEXCOORD0", 0, "highp" },
{ "vec2", "v_texcoord", Draw::SEM_TEXCOORD0, 0, "highp" },
};
// TODO: We could possibly have an option to preserve any extra color precision? But gonna start without it.