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synced 2026-10-01 14:58:14 +00:00
Add new log category for config
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commit
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3 files changed
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@@ -423,7 +423,7 @@ static int DefaultInternalResolution() {
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}
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int longestDisplaySide = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES));
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int scale = longestDisplaySide >= 1000 ? 2 : 1;
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INFO_LOG(Log::G3D, "Longest display side: %d pixels. Choosing scale %d", longestDisplaySide, scale);
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INFO_LOG(Log::Config, "Longest display side: %d pixels. Choosing scale %d", longestDisplaySide, scale);
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return scale;
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#endif
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}
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@@ -545,7 +545,7 @@ int Config::NextValidBackend() {
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}
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if (failed.count((GPUBackend)iGPUBackend)) {
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ERROR_LOG(Log::Loader, "Graphics backend failed for %d, trying another", iGPUBackend);
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ERROR_LOG(Log::Config, "Graphics backend failed for %d, trying another", iGPUBackend);
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#if !PPSSPP_PLATFORM(UWP)
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if (!failed.count(GPUBackend::VULKAN) && VulkanMayBeAvailable()) {
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@@ -567,7 +567,7 @@ int Config::NextValidBackend() {
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if (sFailedGPUBackends.find(",ALL") == std::string::npos) {
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sFailedGPUBackends += ",ALL";
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}
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ERROR_LOG(Log::Loader, "All graphics backends failed");
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ERROR_LOG(Log::Config, "All graphics backends failed");
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#if PPSSPP_PLATFORM(ANDROID)
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return (int)GPUBackend::OPENGL;
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#else
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@@ -1267,7 +1267,7 @@ void Config::UpdateIniLocation(const char *iniFileName, const char *controllerIn
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bool Config::LoadAppendedConfig() {
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IniFile iniFile;
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if (!iniFile.Load(appendedConfigFileName_)) {
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ERROR_LOG(Log::Loader, "Failed to read appended config '%s'.", appendedConfigFileName_.c_str());
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ERROR_LOG(Log::Config, "Failed to read appended config '%s'.", appendedConfigFileName_.c_str());
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return false;
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}
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@@ -1281,7 +1281,7 @@ bool Config::LoadAppendedConfig() {
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}
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}
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INFO_LOG(Log::Loader, "Loaded appended config '%s'.", appendedConfigFileName_.c_str());
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INFO_LOG(Log::Config, "Loaded appended config '%s'.", appendedConfigFileName_.c_str());
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Save("Loaded appended config"); // Let's prevent reset
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return true;
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@@ -1338,12 +1338,12 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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UpdateIniLocation(iniFileName, controllerIniFilename);
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INFO_LOG(Log::Loader, "Loading config: %s", iniFilename_.c_str());
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INFO_LOG(Log::Config, "Loading config: %s", iniFilename_.c_str());
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bSaveSettings = true;
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IniFile iniFile;
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if (!iniFile.Load(iniFilename_)) {
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WARN_LOG(Log::Loader, "Failed to read '%s'. Setting main config to default.", iniFilename_.c_str());
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WARN_LOG(Log::Config, "Failed to read '%s'. Setting main config to default.", iniFilename_.c_str());
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// Continue anyway to initialize the config.
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}
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@@ -1370,7 +1370,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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// Fix JIT setting if no longer available.
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if (!System_GetPropertyBool(SYSPROP_CAN_JIT)) {
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if (iCpuCore == (int)CPUCore::JIT || iCpuCore == (int)CPUCore::JIT_IR) {
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WARN_LOG(Log::Loader, "Forcing JIT off due to unavailablility");
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WARN_LOG(Log::Config, "Forcing JIT off due to unavailablility");
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iCpuCore = (int)CPUCore::IR_INTERPRETER;
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}
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}
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@@ -1432,7 +1432,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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CheckForUpdate();
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INFO_LOG(Log::Loader, "Loading controller config: %s", controllerIniFilename_.c_str());
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INFO_LOG(Log::Config, "Loading controller config: %s", controllerIniFilename_.c_str());
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bSaveSettings = true;
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LoadStandardControllerIni();
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@@ -1444,7 +1444,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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PostLoadCleanup();
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INFO_LOG(Log::Loader, "Config loaded: '%s' (%0.1f ms)", iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0);
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INFO_LOG(Log::Config, "Config loaded: '%s' (%0.1f ms)", iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0);
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}
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bool Config::ShouldSaveSetting(const void *ptr) const {
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@@ -1459,7 +1459,7 @@ bool Config::Save(const char *saveReason) {
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if (!IsFirstInstance()) {
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// TODO: Should we allow saving config if started from a different directory?
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// How do we tell?
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WARN_LOG(Log::Loader, "Not saving config - secondary instances don't.");
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WARN_LOG(Log::Config, "Not saving config - secondary instances don't.");
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// Don't want to retry or something.
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return true;
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}
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@@ -1475,7 +1475,7 @@ bool Config::Save(const char *saveReason) {
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g_recentFiles.Clean();
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IniFile iniFile;
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if (!iniFile.Load(iniFilename_)) {
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WARN_LOG(Log::Loader, "Likely saving config for first time - couldn't read ini '%s'", iniFilename_.c_str());
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WARN_LOG(Log::Config, "Likely saving config for first time - couldn't read ini '%s'", iniFilename_.c_str());
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}
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// Need to do this somewhere...
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@@ -1492,7 +1492,7 @@ bool Config::Save(const char *saveReason) {
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}
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if (!ShouldSaveSetting(meta.settings[j].GetVoidPtr(configBlock))) {
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// Skip settings marked as "don't save".
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INFO_LOG(Log::System, "Not saving setting '%.*s' as marked as don't save.", STR_VIEW(meta.settings[j].IniKey()));
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INFO_LOG(Log::Config, "Not saving setting '%.*s' as marked as don't save.", STR_VIEW(meta.settings[j].IniKey()));
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continue;
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}
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meta.settings[j].WriteToIniSection(configBlock, section);
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@@ -1546,28 +1546,28 @@ bool Config::Save(const char *saveReason) {
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playTimeTracker_.Save(playTime);
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if (!iniFile.Save(iniFilename_)) {
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ERROR_LOG(Log::Loader, "Error saving config (%s) - can't write ini '%s'", saveReason, iniFilename_.c_str());
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ERROR_LOG(Log::Config, "Error saving config (%s) - can't write ini '%s'", saveReason, iniFilename_.c_str());
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return false;
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}
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INFO_LOG(Log::Loader, "Config saved (%s): '%s' (%0.1f ms)", saveReason, iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0);
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INFO_LOG(Log::Config, "Config saved (%s): '%s' (%0.1f ms)", saveReason, iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0);
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if (!IsGameSpecific()) {
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// These settings can be game specific, and so are handled in SaveGameConfig().
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IniFile controllerIniFile;
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if (!controllerIniFile.Load(controllerIniFilename_)) {
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ERROR_LOG(Log::Loader, "Error saving controller config - can't read ini first '%s'", controllerIniFilename_.c_str());
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ERROR_LOG(Log::Config, "Error saving controller config - can't read ini first '%s'", controllerIniFilename_.c_str());
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}
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KeyMap::SaveToIni(controllerIniFile);
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if (!controllerIniFile.Save(controllerIniFilename_)) {
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ERROR_LOG(Log::Loader, "Error saving config - can't write ini '%s'", controllerIniFilename_.c_str());
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ERROR_LOG(Log::Config, "Error saving config - can't write ini '%s'", controllerIniFilename_.c_str());
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return false;
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}
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INFO_LOG(Log::Loader, "Controller config saved: %s", controllerIniFilename_.c_str());
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INFO_LOG(Log::Config, "Controller config saved: %s", controllerIniFilename_.c_str());
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}
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PostSaveCleanup();
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} else {
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INFO_LOG(Log::Loader, "Not saving config");
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INFO_LOG(Log::Config, "Not saving config");
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}
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return true;
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@@ -1699,20 +1699,20 @@ void Config::CheckForUpdate() {
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void Config::VersionJsonDownloadCompleted(http::Request &download) {
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if (download.ResultCode() != 200) {
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ERROR_LOG(Log::Loader, "Failed to download %s: %d", download.url().c_str(), download.ResultCode());
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ERROR_LOG(Log::Config, "Failed to download %s: %d", download.url().c_str(), download.ResultCode());
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return;
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}
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std::string data;
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download.buffer().TakeAll(&data);
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if (data.empty()) {
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ERROR_LOG(Log::Loader, "Version check: Empty data from server!");
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ERROR_LOG(Log::Config, "Version check: Empty data from server!");
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return;
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}
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json::JsonReader reader(data.c_str(), data.size());
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const json::JsonGet root = reader.root();
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if (!root) {
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ERROR_LOG(Log::Loader, "Failed to parse json");
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ERROR_LOG(Log::Config, "Failed to parse json");
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return;
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}
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@@ -1729,16 +1729,16 @@ void Config::VersionJsonDownloadCompleted(http::Request &download) {
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Version dismissed(g_Config.sDismissedVersion);
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if (!installed.IsValid()) {
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ERROR_LOG(Log::Loader, "Version check: Local version string invalid. Build problems? %s", PPSSPP_GIT_VERSION);
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ERROR_LOG(Log::Config, "Version check: Local version string invalid. Build problems? %s", PPSSPP_GIT_VERSION);
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return;
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}
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if (!upgrade.IsValid()) {
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ERROR_LOG(Log::Loader, "Version check: Invalid server version: %s", version.c_str());
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ERROR_LOG(Log::Config, "Version check: Invalid server version: %s", version.c_str());
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return;
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}
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if (installed >= upgrade) {
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INFO_LOG(Log::Loader, "Version check: Already up to date, erasing any upgrade message");
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INFO_LOG(Log::Config, "Version check: Already up to date, erasing any upgrade message");
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g_Config.sUpgradeMessage.clear();
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g_Config.sUpgradeVersion = upgrade.ToString();
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g_Config.sDismissedVersion.clear();
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@@ -1757,7 +1757,7 @@ bool Config::ShowUpgradeReminder() {
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}
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void Config::DismissUpgrade() {
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INFO_LOG(Log::Loader, "Upgrade dismissed for version %s", sUpgradeVersion.c_str());
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INFO_LOG(Log::Config, "Upgrade dismissed for version %s", sUpgradeVersion.c_str());
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sDismissedVersion = sUpgradeVersion;
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sUpgradeMessage.clear();
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}
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@@ -1815,7 +1815,7 @@ bool Config::CreateGameConfig(std::string_view gameId) {
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Path fullIniFilePath = GetGameConfigFilePath(searchPath_, gameId, &exists);
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if (exists) {
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INFO_LOG(Log::System, "Game config already exists");
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INFO_LOG(Log::Config, "Game config already exists");
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return false;
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}
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@@ -1890,7 +1890,7 @@ bool Config::SaveGameConfig(const std::string &gameId, std::string_view titleFor
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KeyMap::SaveToIni(iniFile);
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iniFile.Save(fullIniFilePath);
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INFO_LOG(Log::Loader, "Game-specific config saved: '%s'", fullIniFilePath.c_str());
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INFO_LOG(Log::Config, "Game-specific config saved: '%s'", fullIniFilePath.c_str());
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PostSaveCleanup();
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return true;
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@@ -1901,13 +1901,13 @@ bool Config::LoadGameConfig(const std::string &gameId) {
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Path iniFileNameFull = GetGameConfigFilePath(searchPath_, gameId, &exists);
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if (!exists) {
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// Bail if there's no game-specific config.
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DEBUG_LOG(Log::Loader, "No game-specific settings found in %s. Using global defaults.", iniFileNameFull.c_str());
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DEBUG_LOG(Log::Config, "No game-specific settings found in %s. Using global defaults.", iniFileNameFull.c_str());
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return false;
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}
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// Switch to game specific mode, if we're not in it.
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if (gameId_.empty()) {
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INFO_LOG(Log::Loader, "Switching to game specific mode before load: %s", gameId.c_str());
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INFO_LOG(Log::Config, "Switching to game specific mode before load: %s", gameId.c_str());
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gameId_ = gameId;
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}
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@@ -1921,7 +1921,7 @@ bool Config::LoadGameConfig(const std::string &gameId) {
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if (sscanf(v.c_str(), "%f", &value)) {
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mPostShaderSetting[k] = value;
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} else {
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WARN_LOG(Log::Loader, "Invalid float value string for param %s: '%s'", k.c_str(), v.c_str());
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WARN_LOG(Log::Config, "Invalid float value string for param %s: '%s'", k.c_str(), v.c_str());
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}
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}
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@@ -1958,7 +1958,7 @@ bool Config::LoadGameConfig(const std::string &gameId) {
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PostLoadCleanup();
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DEBUG_LOG(Log::Loader, "Game-specific config loaded: %s", gameId_.c_str());
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DEBUG_LOG(Log::Config, "Game-specific config loaded: %s", gameId_.c_str());
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return true;
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}
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@@ -1994,7 +1994,7 @@ void Config::UnloadGameConfig() {
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void Config::LoadStandardControllerIni() {
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IniFile controllerIniFile;
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if (!controllerIniFile.Load(controllerIniFilename_)) {
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WARN_LOG(Log::Loader, "Failed to read '%s'. Setting controller config to default.", controllerIniFilename_.c_str());
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WARN_LOG(Log::Config, "Failed to read '%s'. Setting controller config to default.", controllerIniFilename_.c_str());
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KeyMap::RestoreDefault();
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} else {
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// Continue anyway to initialize the config. It will just restore the defaults.
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@@ -2016,7 +2016,7 @@ void PlayTimeTracker::Start(std::string_view gameId) {
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if (gameId.empty()) {
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return;
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}
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VERBOSE_LOG(Log::System, "GameTimeTracker::Start(%.*s)", STR_VIEW(gameId));
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VERBOSE_LOG(Log::Config, "GameTimeTracker::Start(%.*s)", STR_VIEW(gameId));
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auto iter = tracker_.find(gameId);
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if (iter != tracker_.end()) {
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@@ -2039,7 +2039,7 @@ void PlayTimeTracker::Stop(std::string_view gameId) {
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return;
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}
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VERBOSE_LOG(Log::System, "GameTimeTracker::Stop(%.*s)", STR_VIEW(gameId));
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VERBOSE_LOG(Log::Config, "GameTimeTracker::Stop(%.*s)", STR_VIEW(gameId));
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auto iter = tracker_.find(gameId);
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if (iter != tracker_.end()) {
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@@ -2052,7 +2052,7 @@ void PlayTimeTracker::Stop(std::string_view gameId) {
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}
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// Can happen if boot gets cancelled. Not worth warn-logging.
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DEBUG_LOG(Log::System, "GameTimeTracker::Stop called without corresponding GameTimeTracker::Start");
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DEBUG_LOG(Log::Config, "GameTimeTracker::Stop called without corresponding GameTimeTracker::Start");
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}
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void PlayTimeTracker::Reset(std::string_view gameId) {
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