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Split the display layout config between landscape and portrait orientations
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60 files changed
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-317
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@@ -211,7 +211,8 @@ namespace MainWindow
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AssertCurrentThreadName("Main");
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// Actually, auto mode should be more granular...
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int width, height;
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if (g_Config.IsPortrait()) {
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const DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(g_display.GetDeviceOrientation());
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if (config.InternalRotationIsPortrait()) {
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GetWindowSizeAtResolution(272 * (int)zoom, 480 * (int)zoom, &width, &height);
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} else {
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GetWindowSizeAtResolution(480 * (int)zoom, 272 * (int)zoom, &width, &height);
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@@ -416,7 +417,8 @@ namespace MainWindow
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// First, get the w/h right.
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if (windowWidth <= 0 || windowHeight <= 0) {
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bool portrait = g_Config.IsPortrait();
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DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(g_display.GetDeviceOrientation());
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const bool portrait = config.InternalRotationIsPortrait();
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// We want to adjust for DPI but still get an integer pixel scaling ratio.
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double dpi_scale = 96.0 / System_GetPropertyFloat(SYSPROP_DISPLAY_DPI);
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@@ -763,7 +765,8 @@ namespace MainWindow
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{
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MINMAXINFO *minmax = reinterpret_cast<MINMAXINFO *>(lParam);
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RECT rc = { 0 };
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bool portrait = g_Config.IsPortrait();
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const DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(g_display.GetDeviceOrientation());
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bool portrait = config.InternalRotationIsPortrait();
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rc.right = portrait ? 272 : 480;
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rc.bottom = portrait ? 480 : 272;
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AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, TRUE);
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