Split the display layout config between landscape and portrait orientations

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Henrik Rydgård committed 2025-11-05 12:49:51 +01:00
1 parent 3e2edbfe81
commit 67010ff2af
60 files changed
+480 -317

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@@ -427,7 +427,9 @@ void DrawEngineVulkan::Flush() {
// TODO: Probably should eventually refactor this and feed the vp size into SoftwareTransform directly (Unknown's idea).
if (gstate_c.IsDirty(DIRTY_VIEWPORTSCISSOR_STATE)) {
ViewportAndScissor vpAndScissor;
ConvertViewportAndScissor(framebufferManager_->UseBufferedRendering(),
ConvertViewportAndScissor(
framebufferManager_->GetDisplayLayoutConfigCopy(),
framebufferManager_->UseBufferedRendering(),
framebufferManager_->GetRenderWidth(), framebufferManager_->GetRenderHeight(),
framebufferManager_->GetTargetBufferWidth(), framebufferManager_->GetTargetBufferHeight(),
vpAndScissor);