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Split the display layout config between landscape and portrait orientations
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@@ -427,7 +427,9 @@ void DrawEngineVulkan::Flush() {
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// TODO: Probably should eventually refactor this and feed the vp size into SoftwareTransform directly (Unknown's idea).
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if (gstate_c.IsDirty(DIRTY_VIEWPORTSCISSOR_STATE)) {
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ViewportAndScissor vpAndScissor;
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ConvertViewportAndScissor(framebufferManager_->UseBufferedRendering(),
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ConvertViewportAndScissor(
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framebufferManager_->GetDisplayLayoutConfigCopy(),
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framebufferManager_->UseBufferedRendering(),
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framebufferManager_->GetRenderWidth(), framebufferManager_->GetRenderHeight(),
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framebufferManager_->GetTargetBufferWidth(), framebufferManager_->GetTargetBufferHeight(),
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vpAndScissor);
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