Split the display layout config between landscape and portrait orientations

This commit is contained in:
Henrik Rydgård committed 2025-11-05 12:49:51 +01:00
1 parent 3e2edbfe81
commit 67010ff2af
60 files changed
+480 -317

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@@ -356,7 +356,9 @@ void DrawEngineGLES::Flush() {
// We need correct viewport values in gstate_c already.
if (gstate_c.IsDirty(DIRTY_VIEWPORTSCISSOR_STATE)) {
ConvertViewportAndScissor(framebufferManager_->UseBufferedRendering(),
ConvertViewportAndScissor(
framebufferManager_->GetDisplayLayoutConfigCopy(),
framebufferManager_->UseBufferedRendering(),
framebufferManager_->GetRenderWidth(), framebufferManager_->GetRenderHeight(),
framebufferManager_->GetTargetBufferWidth(), framebufferManager_->GetTargetBufferHeight(),
vpAndScissor_);