Savestate browser: delete the screenshot and name file along with the state

Deleting a savestate from the savedata screen goes through GameInfo::Delete,
not SaveState::DeleteSlot, and it only knew about the .jpg - so the slot's
.name.txt was left behind with nothing to belong to.

Rather than teach the UI the naming scheme a third time, SaveState now answers
what sits beside a state.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Henrik RydgårdandClaude Opus 5 committed 2026-09-12 13:58:20 -06:00
1 parent 55f53d4523
commit 6600d1c05f
3 files changed
+26 -3

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+15
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@@ -735,6 +735,21 @@ int g_screenshotFailures;
Rescan(gamePrefix); Rescan(gamePrefix);
} }
std::vector<Path> GetCompanionFilePaths(const Path &statePath) {
const std::string stateExtension = std::string(".") + STATE_EXTENSION;
// A path that isn't a savestate yields nothing, which WithReplacedExtension now tells us
// rather than handing back the path itself. An undo state does work, and correctly:
// "x.undo.ppst" maps onto "x.undo.jpg".
std::vector<Path> paths;
for (const char *extension : { SCREENSHOT_EXTENSION, NAME_EXTENSION }) {
Path companion;
if (statePath.WithReplacedExtension(stateExtension, std::string(".") + extension, &companion)) {
paths.push_back(companion);
}
}
return paths;
}
std::vector<Operation> Flush() { std::vector<Operation> Flush() {
std::lock_guard<std::mutex> guard(mutex); std::lock_guard<std::mutex> guard(mutex);
std::vector<Operation> copy = g_pendingOperations; std::vector<Operation> copy = g_pendingOperations;
+6
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@@ -79,6 +79,12 @@ namespace SaveState {
Path GenerateSaveSlotPath(std::string_view gamePrefix, int slot, const char *extension); Path GenerateSaveSlotPath(std::string_view gamePrefix, int slot, const char *extension);
void SetSlotCustomName(std::string_view gamePrefix, int slot, std::string_view newName); void SetSlotCustomName(std::string_view gamePrefix, int slot, std::string_view newName);
// The files that sit beside a savestate and mean nothing without it: its screenshot, and the
// slot's custom name if it was given one. Anything deleting a .ppst from outside DeleteSlot -
// the savestate browser does exactly that - has to take these along, or they stay in the
// savestate folder for good. Returns nothing for a path that isn't a savestate.
std::vector<Path> GetCompanionFilePaths(const Path &statePath);
std::string GetTitle(const Path &filename); std::string GetTitle(const Path &filename);
// Load the specified file into the current state (async.) // Load the specified file into the current state (async.)
+5 -3
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@@ -170,9 +170,11 @@ bool GameInfo::Delete() {
const Path &ppstPath = filePath_; const Path &ppstPath = filePath_;
INFO_LOG(Log::System, "Deleting file %s", ppstPath.c_str()); INFO_LOG(Log::System, "Deleting file %s", ppstPath.c_str());
MoveFileToTrashOrDelete(ppstPath); MoveFileToTrashOrDelete(ppstPath);
Path screenshotPath; // The screenshot and the slot's custom name are no use without the state itself.
if (filePath_.WithReplacedExtension(".ppst", ".jpg", &screenshotPath) && File::Exists(screenshotPath)) { for (const Path &companion : SaveState::GetCompanionFilePaths(ppstPath)) {
MoveFileToTrashOrDelete(screenshotPath); if (File::Exists(companion)) {
MoveFileToTrashOrDelete(companion);
}
} }
return true; return true;
} }