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Move an enum, just because.
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01a1b58f41
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2 files changed
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@@ -190,6 +190,12 @@ enum class ShowStatusFlags {
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BATTERY_PERCENT = 1 << 3,
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BATTERY_PERCENT = 1 << 3,
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};
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};
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enum class SplineQuality {
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LOW_QUALITY = 0,
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MEDIUM_QUALITY = 1,
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HIGH_QUALITY = 2,
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};
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enum class DumpFileType {
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enum class DumpFileType {
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EBOOT = (1 << 0),
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EBOOT = (1 << 0),
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PRX = (1 << 1),
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PRX = (1 << 1),
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@@ -20,6 +20,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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#include "Common/Swap.h"
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#include "Common/Swap.h"
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#include "Core/ConfigValues.h"
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#include "GPU/Math3D.h"
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#include "GPU/Math3D.h"
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#include "GPU/ge_constants.h"
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#include "GPU/ge_constants.h"
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#include "GPU/Common/TransformCommon.h"
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#include "GPU/Common/TransformCommon.h"
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@@ -34,12 +35,6 @@ namespace Spline {
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void BuildIndex(u16 *indices, int &count, int num_u, int num_v, GEPatchPrimType prim_type, int total = 0);
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void BuildIndex(u16 *indices, int &count, int num_u, int num_v, GEPatchPrimType prim_type, int total = 0);
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enum SplineQuality {
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LOW_QUALITY = 0,
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MEDIUM_QUALITY = 1,
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HIGH_QUALITY = 2,
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};
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class Bezier3DWeight;
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class Bezier3DWeight;
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class Spline3DWeight;
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class Spline3DWeight;
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@@ -59,12 +54,12 @@ struct SurfaceInfo {
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if (tess_u < 1) tess_u = 1;
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if (tess_u < 1) tess_u = 1;
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if (tess_v < 1) tess_v = 1;
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if (tess_v < 1) tess_v = 1;
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switch (g_Config.iSplineBezierQuality) {
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switch ((SplineQuality)g_Config.iSplineBezierQuality) {
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case LOW_QUALITY:
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case SplineQuality::LOW_QUALITY:
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tess_u = 2;
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tess_u = 2;
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tess_v = 2;
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tess_v = 2;
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break;
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break;
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case MEDIUM_QUALITY:
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case SplineQuality::MEDIUM_QUALITY:
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// Don't cut below 2, though.
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// Don't cut below 2, though.
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if (tess_u > 2) tess_u = HALF_CEIL(tess_u);
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if (tess_u > 2) tess_u = HALF_CEIL(tess_u);
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if (tess_v > 2) tess_v = HALF_CEIL(tess_v);
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if (tess_v > 2) tess_v = HALF_CEIL(tess_v);
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