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Remove old vestiges of geometry shader support
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@@ -70,7 +70,7 @@ void DrawEngineVulkan::InitDeviceObjects() {
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VkDevice device = vulkan->GetDevice();
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VulkanRenderManager *renderManager = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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pipelineLayout_ = renderManager->CreatePipelineLayout(bindingTypes, ARRAY_SIZE(bindingTypes), draw_->GetDeviceCaps().geometryShaderSupported, "drawengine_layout");
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pipelineLayout_ = renderManager->CreatePipelineLayout(bindingTypes, ARRAY_SIZE(bindingTypes), "drawengine_layout");
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pushUBO_ = (VulkanPushPool *)draw_->GetNativeObject(Draw::NativeObject::PUSH_POOL);
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pushVertex_ = new VulkanPushPool(vulkan, "pushVertex", 4 * 1024 * 1024, 256, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
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