Remove old vestiges of geometry shader support

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Henrik Rydgård committed 2026-07-08 18:25:08 +02:00
1 parent 0c7ff6000d
commit 5f7281bd8e
10 files changed
+7 -54

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@@ -70,7 +70,7 @@ void DrawEngineVulkan::InitDeviceObjects() {
VkDevice device = vulkan->GetDevice();
VulkanRenderManager *renderManager = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
pipelineLayout_ = renderManager->CreatePipelineLayout(bindingTypes, ARRAY_SIZE(bindingTypes), draw_->GetDeviceCaps().geometryShaderSupported, "drawengine_layout");
pipelineLayout_ = renderManager->CreatePipelineLayout(bindingTypes, ARRAY_SIZE(bindingTypes), "drawengine_layout");
pushUBO_ = (VulkanPushPool *)draw_->GetNativeObject(Draw::NativeObject::PUSH_POOL);
pushVertex_ = new VulkanPushPool(vulkan, "pushVertex", 4 * 1024 * 1024, 256, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);