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Get rid of the confusing old USING_WIN_UI define. Make a more clear system property for headless.
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@@ -277,8 +277,8 @@ static void ShowCompatWarnings(const Compatibility &compat) {
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extern const std::string INDEX_FILENAME;
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static void MountFileSystems() {
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// TODO(scoped): This won't work if memStickDirectory points at the contents of /PSP...
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#if defined(USING_WIN_UI) || defined(APPLE)
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// TODO: Revisit this flash0 configurability. It was added for
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#if PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(MACOS)
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auto flash0System = std::make_shared<DirectoryFileSystem>(&pspFileSystem, g_Config.flash0Directory, FileSystemFlags::FLASH);
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#else
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auto flash0System = std::make_shared<VFSFileSystem>(&pspFileSystem, "flash0");
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