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Libretro: set cache_context to true, fixes GL and D3D11 context reset.
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@@ -20,7 +20,6 @@ class LibretroGLContext : public LibretroHWRenderContext {
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}
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bool Init() override;
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void Shutdown() override;
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void CreateDrawContext() override;
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void DestroyDrawContext() override;
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void SetRenderTarget() override
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