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More UI refactor, fixes to control customization screens
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@@ -121,15 +121,13 @@ std::string_view CustomButtonMappingScreen::GetTitle() const {
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return co->T("Custom touch button setup");
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}
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void CustomButtonMappingScreen::CreateViews() {
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void CustomButtonMappingScreen::CreateDialogViews(UI::ViewGroup *parent) {
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using namespace UI;
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using namespace CustomKeyData;
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auto co = GetI18NCategory(I18NCat::CONTROLS);
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auto mc = GetI18NCategory(I18NCat::MAPPABLECONTROLS);
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root_ = new LinearLayout(ORIENT_VERTICAL);
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root_->Add(new ItemHeader(GetTitle()));
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LinearLayout *root__ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(1.0));
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root_->Add(root__);
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LinearLayout *root__ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0));
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parent->Add(root__);
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LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(120, FILL_PARENT));
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auto di = GetI18NCategory(I18NCat::DIALOG);
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@@ -143,13 +141,14 @@ void CustomButtonMappingScreen::CreateViews() {
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for (int i = 0; i < ARRAY_SIZE(g_customKeyList); i++)
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array[i] = (0x01 == ((g_Config.CustomButton[id_].key >> i) & 0x01));
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// TODO: Less hacky layout work
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const Bounds layoutBounds = screenManager()->getUIContext()->GetLayoutBounds();
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leftColumn->Add(new ButtonPreview(g_Config.iTouchButtonStyle == 0 ? customKeyShapes[cfg->shape].i : customKeyShapes[cfg->shape].l,
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customKeyImages[cfg->image].i, customKeyImages[cfg->image].r, customKeyShapes[cfg->shape].f, customKeyShapes[cfg->shape].r, 62, 82));
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customKeyImages[cfg->image].i, customKeyImages[cfg->image].r, customKeyShapes[cfg->shape].f, customKeyShapes[cfg->shape].r, layoutBounds.x + 62, layoutBounds.y + 102));
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root__->Add(leftColumn);
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ScrollView *rightScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 1.0f));
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leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f)));
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leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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root__->Add(rightScroll);
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LinearLayout *vertLayout = new LinearLayout(ORIENT_VERTICAL);
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