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Fix shader translation strings
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@@ -1043,35 +1043,33 @@ Bloom = Bloom
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BloomNoBlur = Bloom (no blur)
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Brightness = Brightness
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Cartoon = Cartoon
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CatmullRom = Bicubic (Catmull-Rom) Upscaler
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ColorCorrection = Color correction
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ColorPreservation = Color preservation
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Contrast = Contrast
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CRT = CRT scanlines
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FakeReflections = FakeReflections
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FXAA = FXAA Antialiasing
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FakeReflections = Fake reflections
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FXAA = FXAA antialiasing
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Gamma = Gamma
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GreenLevel = Green level
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Intensity = Intensity
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LCDPersistence = LCD Persistence
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MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
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Natural = Natural Colors
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NaturalA = Natural Colors (no blur)
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LCDPersistence = LCD persistence
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Natural = Natural colors
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NaturalA = Natural colors (no blur)
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Off = Off
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Power = Power
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PSPColor = PSP color
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RedBlue = Red/Blue glasses
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Saturation = Saturation
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Scanlines = Scanlines (CRT)
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Sharp Bilinear Upscaler = Sharp Bilinear Upscaler
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UpscaleSharpBilinear = Sharp bilinear upscaler
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Sharpen = Sharpen
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SideBySide = Side by side (SBS)
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SSAA(Gauss) = Supersampling AA (Gauss)
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Strength = Strength
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Tex4xBRZ = 4xBRZ
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TexMMPX = MMPX
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UpscaleBicubic = UpscaleBicubic
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UpscaleSpline36 = Spline36 Upscaler
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UpscaleBicubic = Bicubic upscaler
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UpscaleSpline36 = Spline36 upscaler
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VideoSmoothingAA = VideoSmoothingAA
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Vignette = Vignette
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