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Enable game backgrounds on more screens
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9c21951efe
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16 files changed
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-54
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@@ -84,48 +84,48 @@ void TouchControlVisibilityScreen::CreateViews() {
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toggles_.push_back({ "Dpad", &g_Config.touchDpad.show, ImageID::invalid(), nullptr });
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toggles_.push_back({ "Analog Stick", &g_Config.touchAnalogStick.show, ImageID::invalid(), nullptr });
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toggles_.push_back({ "Right Analog Stick", &g_Config.touchRightAnalogStick.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new RightAnalogMappingScreen());
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screenManager()->push(new RightAnalogMappingScreen(gamePath_));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Fast-forward", &g_Config.touchFastForwardKey.show, ImageID::invalid(), nullptr });
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toggles_.push_back({ "Custom 1", &g_Config.touchCombo0.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new ComboKeyScreen(0));
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screenManager()->push(new ComboKeyScreen(gamePath_, 0));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 2", &g_Config.touchCombo1.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new ComboKeyScreen(1));
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screenManager()->push(new ComboKeyScreen(gamePath_, 1));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 3", &g_Config.touchCombo2.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new ComboKeyScreen(2));
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screenManager()->push(new ComboKeyScreen(gamePath_, 2));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 4", &g_Config.touchCombo3.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new ComboKeyScreen(3));
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screenManager()->push(new ComboKeyScreen(gamePath_, 3));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 5", &g_Config.touchCombo4.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new ComboKeyScreen(4));
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screenManager()->push(new ComboKeyScreen(gamePath_, 4));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 6", &g_Config.touchCombo5.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new ComboKeyScreen(5));
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screenManager()->push(new ComboKeyScreen(gamePath_, 5));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 7", &g_Config.touchCombo6.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new ComboKeyScreen(6));
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screenManager()->push(new ComboKeyScreen(gamePath_, 6));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 8", &g_Config.touchCombo7.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new ComboKeyScreen(7));
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screenManager()->push(new ComboKeyScreen(gamePath_, 7));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 9", &g_Config.touchCombo8.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new ComboKeyScreen(8));
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screenManager()->push(new ComboKeyScreen(gamePath_, 8));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 10", &g_Config.touchCombo9.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new ComboKeyScreen(9));
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screenManager()->push(new ComboKeyScreen(gamePath_, 9));
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return UI::EVENT_DONE;
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}});
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