Enable game backgrounds on more screens

This commit is contained in:
Henrik Rydgård committed 2022-11-22 22:53:54 +01:00
1 parent 9c21951efe
commit 575560f679
16 files changed
+58 -54

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+11 -11
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@@ -84,48 +84,48 @@ void TouchControlVisibilityScreen::CreateViews() {
toggles_.push_back({ "Dpad", &g_Config.touchDpad.show, ImageID::invalid(), nullptr });
toggles_.push_back({ "Analog Stick", &g_Config.touchAnalogStick.show, ImageID::invalid(), nullptr });
toggles_.push_back({ "Right Analog Stick", &g_Config.touchRightAnalogStick.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new RightAnalogMappingScreen());
screenManager()->push(new RightAnalogMappingScreen(gamePath_));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Fast-forward", &g_Config.touchFastForwardKey.show, ImageID::invalid(), nullptr });
toggles_.push_back({ "Custom 1", &g_Config.touchCombo0.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(0));
screenManager()->push(new ComboKeyScreen(gamePath_, 0));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 2", &g_Config.touchCombo1.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(1));
screenManager()->push(new ComboKeyScreen(gamePath_, 1));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 3", &g_Config.touchCombo2.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(2));
screenManager()->push(new ComboKeyScreen(gamePath_, 2));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 4", &g_Config.touchCombo3.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(3));
screenManager()->push(new ComboKeyScreen(gamePath_, 3));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 5", &g_Config.touchCombo4.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(4));
screenManager()->push(new ComboKeyScreen(gamePath_, 4));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 6", &g_Config.touchCombo5.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(5));
screenManager()->push(new ComboKeyScreen(gamePath_, 5));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 7", &g_Config.touchCombo6.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(6));
screenManager()->push(new ComboKeyScreen(gamePath_, 6));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 8", &g_Config.touchCombo7.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(7));
screenManager()->push(new ComboKeyScreen(gamePath_, 7));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 9", &g_Config.touchCombo8.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(8));
screenManager()->push(new ComboKeyScreen(gamePath_, 8));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 10", &g_Config.touchCombo9.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(9));
screenManager()->push(new ComboKeyScreen(gamePath_, 9));
return UI::EVENT_DONE;
}});