SDL: Use whatever display SDL gives us for EGL.

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Unknown W. Brackets committed 2019-07-06 12:33:37 -07:00
1 parent b0c4323714
commit 54a393386f
3 files changed
+91 -46

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@@ -7,11 +7,6 @@
#include "gfx/gl_common.h"
#include "Common/GraphicsContext.h"
// TODO: Move this to a better place.
#if defined(USING_EGL)
int8_t EGL_Open();
#endif
class SDLGLGraphicsContext : public DummyGraphicsContext {
public:
SDLGLGraphicsContext() {
@@ -54,5 +49,3 @@ private:
SDL_GLContext glContext = nullptr;
GLRenderManager *renderManager_ = nullptr;
};