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SDL: Use whatever display SDL gives us for EGL.
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@@ -7,11 +7,6 @@
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#include "gfx/gl_common.h"
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#include "Common/GraphicsContext.h"
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// TODO: Move this to a better place.
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#if defined(USING_EGL)
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int8_t EGL_Open();
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#endif
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class SDLGLGraphicsContext : public DummyGraphicsContext {
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public:
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SDLGLGraphicsContext() {
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@@ -54,5 +49,3 @@ private:
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SDL_GLContext glContext = nullptr;
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GLRenderManager *renderManager_ = nullptr;
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};
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