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Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use)
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@@ -21,12 +21,12 @@
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#include "Common/Common.h"
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#include "Common/Log.h"
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#include "Common/Math/CrossSIMD.h"
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#include "Common/Math/SIMDHeaders.h"
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#include "GPU/GPUState.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "Common/Math/CrossSIMD.h"
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#include "Common/Math/SIMDHeaders.h"
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const u8 textureBitsPerPixel[16] = {
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16, //GE_TFMT_5650,
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