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More work on GL state leaks. Some things really need a redesign.
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@@ -1654,7 +1654,7 @@ void __KernelLoadReset() {
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bool __KernelLoadExec(const char *filename, u32 paramPtr, std::string *error_string) {
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SceKernelLoadExecParam param;
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PSP_SetLoading("Loading game...");
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PSP_SetLoading("Loading exec...");
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if (paramPtr)
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Memory::ReadStruct(paramPtr, ¶m);
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