Reporting: Delete the now unused extra threads, fix up compat reports.

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Henrik Rydgård committed 2024-10-28 17:02:05 +01:00
1 parent fb4c1fb63f
commit 5244538b77
3 files changed
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@@ -168,7 +168,7 @@ ReportScreen::ReportScreen(const Path &gamePath) // unused gamePath, after remo
ScreenRenderFlags ReportScreen::render(ScreenRenderMode mode) {
_dbg_assert_(mode & ScreenRenderMode::FIRST);
_dbg_assert_(mode & ScreenRenderMode::TOP);
// _dbg_assert_(mode & ScreenRenderMode::TOP);
if (mode & ScreenRenderMode::TOP) {
// We do this after render because we need it to be within the frame (so the screenshot works).