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Reporting: Delete the now unused extra threads, fix up compat reports.
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@@ -168,7 +168,7 @@ ReportScreen::ReportScreen(const Path &gamePath) // unused gamePath, after remo
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ScreenRenderFlags ReportScreen::render(ScreenRenderMode mode) {
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_dbg_assert_(mode & ScreenRenderMode::FIRST);
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_dbg_assert_(mode & ScreenRenderMode::TOP);
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// _dbg_assert_(mode & ScreenRenderMode::TOP);
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if (mode & ScreenRenderMode::TOP) {
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// We do this after render because we need it to be within the frame (so the screenshot works).
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