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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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@@ -17,18 +17,18 @@
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#pragma once
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#include <list>
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#include <deque>
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#include <string>
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#include <vector>
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#include "GPU/GPUCommon.h"
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#include "GPU/Vulkan/DrawEngineVulkan.h"
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#include "GPU/Vulkan/PipelineManagerVulkan.h"
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#include "GPU/Vulkan/TextureCacheVulkan.h"
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#include "GPU/Vulkan/DepalettizeShaderVulkan.h"
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class FramebufferManagerVulkan;
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class ShaderManagerVulkan;
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class LinkedShader;
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class TextureCacheVulkan;
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class GPU_Vulkan : public GPUCommon {
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public:
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