Software rect raster: Speed up memory tracking in debug mode (ztag unused, remove allocations)

This commit is contained in:
Henrik Rydgård committed 2022-12-07 01:51:20 +01:00
1 parent b51422c18b
commit 50fdf67fd0
1 file changed
+6 -3
+6 -3
View File
@@ -338,12 +338,14 @@ void DrawSprite(const VertexData &v0, const VertexData &v1, const BinCoords &ran
#if defined(SOFTGPU_MEMORY_TAGGING_BASIC) || defined(SOFTGPU_MEMORY_TAGGING_DETAILED)
uint32_t bpp = pixelID.FBFormat() == GE_FORMAT_8888 ? 4 : 2;
std::string tag = StringFromFormat("DisplayListR_%08x", state.listPC);
std::string ztag = StringFromFormat("DisplayListRZ_%08x", state.listPC);
char tag[64]{};
// char ztag[64]{};
int tagLen = snprintf(tag, sizeof(tag), "DisplayListR_%08x", state.listPC);
// int ztagLen = snprintf(ztag, sizeof(ztag), "DisplayListRZ_%08x", state.listPC);
for (int y = pos0.y; y < pos1.y; y++) {
uint32_t row = gstate.getFrameBufAddress() + y * pixelID.cached.framebufStride * bpp;
NotifyMemInfo(MemBlockFlags::WRITE, row + pos0.x * bpp, (pos1.x - pos0.x) * bpp, tag.c_str(), tag.size());
NotifyMemInfo(MemBlockFlags::WRITE, row + pos0.x * bpp, (pos1.x - pos0.x) * bpp, tag, tagLen);
}
#endif
}
@@ -508,6 +510,7 @@ bool DetectRectangleFromStrip(const RasterizerState &state, const ClipVertexData
// There's the other vertex order too...
if (data[0].v.screenpos.x == data[2].v.screenpos.x &&
data[0].v.screenpos.y == data[1].v.screenpos.y &&
data[1].v.screenpos.x == data[3].v.screenpos.x &&
data[2].v.screenpos.y == data[3].v.screenpos.y) {
// Okay, this is in the shape of a rectangle, but what about texture?