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Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash a bit (see #12594.)
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@@ -101,7 +101,7 @@ void Discord::SetPresenceGame(const char *gameTitle) {
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}
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#ifdef ENABLE_DISCORD
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I18NCategory *sc = GetI18NCategory("Screen");
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auto sc = GetI18NCategory("Screen");
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DiscordRichPresence discordPresence{};
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discordPresence.state = gameTitle;
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@@ -127,7 +127,7 @@ void Discord::SetPresenceMenu() {
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}
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#ifdef ENABLE_DISCORD
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I18NCategory *sc = GetI18NCategory("Screen");
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auto sc = GetI18NCategory("Screen");
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DiscordRichPresence discordPresence{};
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discordPresence.state = sc->T("In menu");
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