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Settings and dev settings: Preserve the current tab. Minor UI tweaks.
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@@ -81,6 +81,9 @@ static std::string PostShaderTranslateName(std::string_view value) {
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}
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}
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DeveloperToolsScreen::DeveloperToolsScreen(const Path &gamePath)
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: UITabbedBaseDialogScreen(gamePath, &g_Config.iDeveloperSettingsCurrentTab, TabDialogFlags::AddAutoTitles) {}
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void DeveloperToolsScreen::CreateTextureReplacementTab(UI::LinearLayout *list) {
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using namespace UI;
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auto dev = GetI18NCategory(I18NCat::DEVELOPER);
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