diff --git a/assets/compat.ini b/assets/compat.ini index 61775f02a8..cafbbc92f9 100644 --- a/assets/compat.ini +++ b/assets/compat.ini @@ -91,6 +91,11 @@ ULJS00242 = true ULES00642 = true ULUS10298 = true +# Test Drive Unlimited: the map (#12786) needs the GE's depth precision. +ULUS10249 = true +ULES00637 = true +ULET00386 = true + [PixelDepthRounding] # Heroes Phantasia requires pixel depth rounding. #6485 (flickering overlaid sprites) @@ -143,6 +148,12 @@ NPJH50625 = true # Kidou Keisatsu ULJS00026 = true +# Coded Arms: garbage around the floor grates, #21391. The decals need 16-bit depth compares. +ULUS10019 = true +ULES00124 = true +ULAS42009 = true +ULJM05024 = true + [ClearToRAM] # SOCOM Navy Seals games require this. See issue #8973. # Navy Seals : Tactical Strike