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Receive language change message in another screen
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@@ -212,6 +212,12 @@ void ControlMappingScreen::CreateViews() {
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}
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}
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void ControlMappingScreen::sendMessage(const char *message, const char *value) {
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if (!strcmp(message, "language")) {
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screenManager()->RecreateAllViews();
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}
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}
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UI::EventReturn ControlMappingScreen::OnBack(UI::EventParams &e) {
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// If we're in-game, return to the game via DR_CANCEL.
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if(PSP_IsInited()) {
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