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Utility: Release volatile memory on a forced shutdown, fix dialog savestates
- The Yugioh savedata workaround force-stopped the other dialog without releasing the volatile memory it held, so the savedata helper then waited for it forever. - Screenshot's ShutdownStart and Update succeeded when no screenshot was running, putting it back into SHUTDOWN. - Savestates: Netconf didn't keep its request address, and a DNS json download going on was gone after a load, so it could wait for it forever; it now fetches the json again (it's cached). NpSignin didn't keep its request address either. Both restart their timeouts instead of timing out at once. With states from before, they keep the current address as they used to. - Loading a state from before NpSignin, GameSharing or HtmlViewer were saved resets them rather than keeping this session's state (including the HtmlViewer's memory block), and without Shutdown's side effects, which would write to the loaded memory and release its volatile lock. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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@@ -191,6 +191,14 @@ int PSPHtmlViewerDialog::Shutdown(bool force) {
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return 0;
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}
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void PSPHtmlViewerDialog::ResetState() {
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PSPDialog::ResetState();
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// The block belonged to this session's memory, not the loaded one.
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workMemory_ = 0;
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started_ = false;
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params_ = 0;
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}
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void PSPHtmlViewerDialog::DoState(PointerWrap &p) {
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PSPDialog::DoState(p);
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