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SDL: Make sure SDL_GL_SetSwapInterval() is only called on the GL path
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@@ -16,6 +16,8 @@ public:
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// Returns 0 on success.
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int Init(SDL_Window *&window, int x, int y, int w, int h, int mode, std::string *error_message);
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bool InitFromRenderThread() override;
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void Shutdown() override {}
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void ShutdownFromRenderThread() override;
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