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Minor typo fixes.
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@@ -28,13 +28,12 @@ enum ScreenshotType {
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// What's being show on screen (e.g. including FPS, etc.)
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SCREENSHOT_OUTPUT,
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// What the game rendered (e.g. at render resolution) to the display.
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// Can only be used while in game.
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SCREENSHOT_DISPLAY,
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// What the game is in-progress rendering now.
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// Can only be used while in game.
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SCREENSHOT_RENDER,
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};
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const u8 *ConvertBufferTo888RGB(const GPUDebugBuffer &buf, u8 *&temp, u32 &w, u32 &h);
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// Can only be used while in game.
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bool TakeGameScreenshot(const char *filename, ScreenshotFormat fmt, ScreenshotType type, int *width = nullptr, int *height = nullptr, int maxRes = -1);
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