Minor typo fixes.

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Unknown W. Brackets committed 2017-03-18 11:51:05 -07:00
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commit 404c61d77d
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@@ -28,13 +28,12 @@ enum ScreenshotType {
// What's being show on screen (e.g. including FPS, etc.)
SCREENSHOT_OUTPUT,
// What the game rendered (e.g. at render resolution) to the display.
// Can only be used while in game.
SCREENSHOT_DISPLAY,
// What the game is in-progress rendering now.
// Can only be used while in game.
SCREENSHOT_RENDER,
};
const u8 *ConvertBufferTo888RGB(const GPUDebugBuffer &buf, u8 *&temp, u32 &w, u32 &h);
// Can only be used while in game.
bool TakeGameScreenshot(const char *filename, ScreenshotFormat fmt, ScreenshotType type, int *width = nullptr, int *height = nullptr, int maxRes = -1);