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Debugger: Add current game info.
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@@ -44,6 +44,7 @@
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#include "Core/Debugger/WebSocket/SteppingBroadcaster.h"
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#include "Core/Debugger/WebSocket/CPUCoreSubscriber.h"
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#include "Core/Debugger/WebSocket/GameSubscriber.h"
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typedef void *(*SubscriberInit)(DebuggerEventHandlerMap &map);
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typedef void (*Subscribershutdown)(void *p);
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@@ -54,6 +55,7 @@ struct SubscriberInfo {
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static const std::vector<SubscriberInfo> subscribers({
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{ &WebSocketCPUCoreInit, nullptr },
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{ &WebSocketGameInit, nullptr },
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});
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// To handle webserver restart, keep track of how many running.
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