Remove the HLSL fragment shader generator. The GLSL one can now do its job.

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Henrik Rydgård committed 2020-10-31 18:32:43 +01:00
1 parent c311eeaf7d
commit 3d0630c04a
12 files changed
+19 -635

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@@ -385,7 +385,6 @@
<ClInclude Include="Directx9\DepalettizeShaderDX9.h" />
<ClInclude Include="Directx9\FramebufferManagerDX9.h" />
<ClInclude Include="Directx9\GPU_DX9.h" />
<ClInclude Include="Directx9\FragmentShaderGeneratorHLSL.h" />
<ClInclude Include="Directx9\ShaderManagerDX9.h" />
<ClInclude Include="Directx9\TextureCacheDX9.h" />
<ClInclude Include="Directx9\TextureScalerDX9.h" />
@@ -560,7 +559,6 @@
<ClCompile Include="Directx9\DepalettizeShaderDX9.cpp" />
<ClCompile Include="Directx9\FramebufferManagerDX9.cpp" />
<ClCompile Include="Directx9\GPU_DX9.cpp" />
<ClCompile Include="Directx9\FragmentShaderGeneratorHLSL.cpp" />
<ClCompile Include="Directx9\ShaderManagerDX9.cpp" />
<ClCompile Include="Directx9\StateMappingDX9.cpp" />
<ClCompile Include="Directx9\StencilBufferDX9.cpp" />