mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
Remove the HLSL fragment shader generator. The GLSL one can now do its job.
This commit is contained in:
1 parent
c311eeaf7d
commit
3d0630c04a
12 files changed
+19
-635
No files matched your search
@@ -385,7 +385,6 @@
|
||||
<ClInclude Include="Directx9\DepalettizeShaderDX9.h" />
|
||||
<ClInclude Include="Directx9\FramebufferManagerDX9.h" />
|
||||
<ClInclude Include="Directx9\GPU_DX9.h" />
|
||||
<ClInclude Include="Directx9\FragmentShaderGeneratorHLSL.h" />
|
||||
<ClInclude Include="Directx9\ShaderManagerDX9.h" />
|
||||
<ClInclude Include="Directx9\TextureCacheDX9.h" />
|
||||
<ClInclude Include="Directx9\TextureScalerDX9.h" />
|
||||
@@ -560,7 +559,6 @@
|
||||
<ClCompile Include="Directx9\DepalettizeShaderDX9.cpp" />
|
||||
<ClCompile Include="Directx9\FramebufferManagerDX9.cpp" />
|
||||
<ClCompile Include="Directx9\GPU_DX9.cpp" />
|
||||
<ClCompile Include="Directx9\FragmentShaderGeneratorHLSL.cpp" />
|
||||
<ClCompile Include="Directx9\ShaderManagerDX9.cpp" />
|
||||
<ClCompile Include="Directx9\StateMappingDX9.cpp" />
|
||||
<ClCompile Include="Directx9\StencilBufferDX9.cpp" />
|
||||
|
||||
Reference in new issue
Block a user