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ShaderWriter, a replacement for the sprintf WRITE macro.
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@@ -351,6 +351,7 @@
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<ClInclude Include="Common\ShaderId.h" />
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<ClInclude Include="Common\ShaderTranslation.h" />
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<ClInclude Include="Common\ShaderUniforms.h" />
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<ClInclude Include="Common\ShaderWriter.h" />
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<ClInclude Include="Common\SoftwareTransformCommon.h" />
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<ClInclude Include="Common\SplineCommon.h" />
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<ClInclude Include="Common\StencilCommon.h" />
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@@ -488,6 +489,7 @@
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<ClCompile Include="Common\ShaderId.cpp" />
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<ClCompile Include="Common\ShaderTranslation.cpp" />
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<ClCompile Include="Common\ShaderUniforms.cpp" />
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<ClCompile Include="Common\ShaderWriter.cpp" />
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<ClCompile Include="Common\SplineCommon.cpp" />
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<ClCompile Include="Common\StencilCommon.cpp" />
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<ClCompile Include="Common\TextureDecoderNEON.cpp">
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