Vulkan: Improve tagging of pipelines for debugging purposes

This commit is contained in:
Henrik Rydgård committed 2022-09-08 00:47:22 +02:00
1 parent cddc612f6d
commit 347f7c4e5a
13 files changed
+53 -46

No files matched your search

+1
View File
@@ -185,6 +185,7 @@ Draw2DPipelineInfo GenerateReinterpretFragmentShader(ShaderWriter &writer, GEBuf
writer.EndFSMain("outColor", FSFLAG_NONE);
return Draw2DPipelineInfo{
"reinterpret",
RASTER_COLOR,
RASTER_COLOR,
};