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Vulkan: Improve tagging of pipelines for debugging purposes
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@@ -185,6 +185,7 @@ Draw2DPipelineInfo GenerateReinterpretFragmentShader(ShaderWriter &writer, GEBuf
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writer.EndFSMain("outColor", FSFLAG_NONE);
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return Draw2DPipelineInfo{
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"reinterpret",
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RASTER_COLOR,
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RASTER_COLOR,
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};
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