Some cleanups in GL feature and shader language detection.

Gets rid of many wrong or bad checks for IsCoreContext.
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Henrik Rydgård committed 2020-12-14 19:46:11 +01:00
1 parent afaff2e299
commit 32c9728c0c
8 files changed
+41 -46

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@@ -105,7 +105,7 @@ FramebufferManagerGLES::FramebufferManagerGLES(Draw::DrawContext *draw, GLRender
needGLESRebinds_ = true;
CreateDeviceObjects();
render_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
presentation_->SetLanguage(gl_extensions.IsCoreContext ? GLSL_3xx : GLSL_1xx);
presentation_->SetLanguage(draw_->GetShaderLanguageDesc().shaderLanguage);
}
void FramebufferManagerGLES::Init() {