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ClientConfigSubscriber added
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@@ -62,6 +62,7 @@
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#include "Core/Debugger/WebSocket/MemorySubscriber.h"
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#include "Core/Debugger/WebSocket/ReplaySubscriber.h"
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#include "Core/Debugger/WebSocket/SteppingSubscriber.h"
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#include "Core/Debugger/WebSocket/ClientConfigSubscriber.h"
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typedef DebuggerSubscriber *(*SubscriberInit)(DebuggerEventHandlerMap &map);
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static const std::vector<SubscriberInit> subscribers({
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@@ -78,6 +79,7 @@ static const std::vector<SubscriberInit> subscribers({
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&WebSocketMemoryInit,
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&WebSocketReplayInit,
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&WebSocketSteppingInit,
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&WebSocketClientConfigInit,
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});
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// To handle webserver restart, keep track of how many running.
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@@ -139,6 +141,7 @@ void HandleDebuggerRequest(const http::Request &request) {
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SetupDebuggerLock();
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WebSocketClientInfo client_info;
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auto& allowed_config = client_info.allowed;
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GameBroadcaster game;
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LogBroadcaster logger;
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@@ -187,11 +190,17 @@ void HandleDebuggerRequest(const http::Request &request) {
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while (ws->Process(highActivity ? 1.0f / 1000.0f : 1.0f / 60.0f)) {
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std::lock_guard<std::mutex> guard(lifecycleLock);
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// These send events that aren't just responses to requests.
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logger.Broadcast(ws);
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game.Broadcast(ws);
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stepping.Broadcast(ws);
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input.Broadcast(ws);
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// These send events that aren't just responses to requests
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// The client can explicitly ask not to be notified about some events
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if (allowed_config.at("logger"))
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logger.Broadcast(ws);
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if (allowed_config.at("game"))
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game.Broadcast(ws);
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if (allowed_config.at("stepping"))
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stepping.Broadcast(ws);
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if (allowed_config.at("input"))
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input.Broadcast(ws);
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for (size_t i = 0; i < subscribers.size(); ++i) {
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if (subscriberData[i]) {
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