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Map the PSP-2000 extra RAM for homebrew PBPs, outside the user partition
Homebrew written for a PSP-2000+ under custom firmware can use the top 32MB of RAM directly without setting MEMSIZE, which leaves the user partition at its normal size. NJEMU's slim builds do this (#8925). Previously we didn't map that memory at all for PBPs; MEMSIZE=1 isn't a workaround either, since it grows the partition and the heap and stacks land where the program writes. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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@@ -84,6 +84,7 @@ static u8 *m_pUncachedVRAM[4];
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u32 g_MemorySize;
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// Used to store the PSP model on game startup.
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u32 g_PSPModel;
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u32 g_UserPartitionSize;
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static MemMapSetupFlags g_setupFlags;
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