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Include file cleanup in framebuffer managers
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@@ -15,35 +15,9 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include "Common/Profiler/Profiler.h"
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#include "Common/System/Display.h"
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#include "Common/Math/lin/matrix4x4.h"
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#include "Common/Data/Convert/ColorConv.h"
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#include "Common/Data/Convert/SmallDataConvert.h"
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#include "Common/GPU/thin3d.h"
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#include "Common/GPU/Vulkan/VulkanContext.h"
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#include "Common/GPU/Vulkan/VulkanMemory.h"
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#include "Common/GPU/Vulkan/VulkanImage.h"
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#include "Common/GPU/Vulkan/VulkanRenderManager.h"
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#include "Core/MemMap.h"
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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#include "Core/System.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Debugger/Stepping.h"
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#include "GPU/Vulkan/FramebufferManagerVulkan.h"
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#include "GPU/Vulkan/DrawEngineVulkan.h"
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#include "GPU/Vulkan/TextureCacheVulkan.h"
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#include "GPU/Vulkan/ShaderManagerVulkan.h"
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#include "GPU/Vulkan/VulkanUtil.h"
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using namespace PPSSPP_VK;
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@@ -53,10 +27,6 @@ FramebufferManagerVulkan::FramebufferManagerVulkan(Draw::DrawContext *draw) :
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presentation_->SetLanguage(GLSL_VULKAN);
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}
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FramebufferManagerVulkan::~FramebufferManagerVulkan() {
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DeviceLost();
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}
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void FramebufferManagerVulkan::NotifyClear(bool clearColor, bool clearAlpha, bool clearDepth, uint32_t color, float depth) {
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int mask = 0;
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// The Clear detection takes care of doing a regular draw instead if separate masking
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