diff --git a/Core/HLE/sceNetAdhoc.cpp b/Core/HLE/sceNetAdhoc.cpp index b6528489ba..d60faa3b14 100644 --- a/Core/HLE/sceNetAdhoc.cpp +++ b/Core/HLE/sceNetAdhoc.cpp @@ -3465,9 +3465,11 @@ int AcceptPtpSocket(int ptpId, int newsocket, sockaddr_in& peeraddr, SceNetEther // Set Connection State internal->data.ptp.state = ADHOC_PTP_STATE_ESTABLISHED; - // Return Peer Address Information - *addr = internal->data.ptp.paddr; - if (port != NULL) *port = internal->data.ptp.pport; + // Return Peer Address & Port Information + if (addr != NULL) + *addr = internal->data.ptp.paddr; + if (port != NULL) + *port = internal->data.ptp.pport; // Link PTP Socket adhocSockets[i] = internal; @@ -3528,8 +3530,8 @@ static int sceNetAdhocPtpAccept(int id, u32 peerMacAddrPtr, u32 peerPortPtr, int // Library is initialized if (netAdhocInited) { - // Valid Arguments - if (addr != NULL) { //GTA:VCS seems to use 0 for the portPtr + // TODO: Validate Arguments. GTA:VCS seems to use 0/null for the peerPortPtr, and Bomberman Panic Bomber is using null/0 on both peerMacAddrPtr & peerPortPtr, so i guess it's optional. + if (true) { // FIXME: Not sure what kind of arguments considered as invalid (need to be tested on a homebrew), might be the flag? // Valid Socket if (id > 0 && id <= MAX_SOCKET && adhocSockets[id - 1] != NULL) { // Cast Socket