diff --git a/GPU/Common/ReinterpretFramebuffer.cpp b/GPU/Common/ReinterpretFramebuffer.cpp index 4793278f03..15bd29939b 100644 --- a/GPU/Common/ReinterpretFramebuffer.cpp +++ b/GPU/Common/ReinterpretFramebuffer.cpp @@ -29,14 +29,14 @@ bool GenerateReinterpretFragmentShader(char *buffer, GEBufferFormat from, GEBuff switch (from) { case GE_FORMAT_4444: - writer.C(" uint color = uint(val.r * 15.99) | (uint(val.g * 15.99) << 4) | (uint(val.b * 15.99) << 8) | (uint(val.a * 15.99) << 12);\n"); + writer.C(" uint color = uint(val.r * 15.99) | (uint(val.g * 15.99) << 4u) | (uint(val.b * 15.99) << 8u) | (uint(val.a * 15.99) << 12u);\n"); break; case GE_FORMAT_5551: - writer.C(" uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 5) | (uint(val.b * 31.99) << 10);\n"); + writer.C(" uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 5u) | (uint(val.b * 31.99) << 10u);\n"); writer.C(" if (val.a >= 0.5) color |= 0x8000U;\n"); break; case GE_FORMAT_565: - writer.C(" uint color = uint(val.r * 31.99) | (uint(val.g * 63.99) << 5) | (uint(val.b * 31.99) << 11);\n"); + writer.C(" uint color = uint(val.r * 31.99) | (uint(val.g * 63.99) << 5u) | (uint(val.b * 31.99) << 11u);\n"); break; default: _assert_(false); @@ -45,16 +45,16 @@ bool GenerateReinterpretFragmentShader(char *buffer, GEBufferFormat from, GEBuff switch (to) { case GE_FORMAT_4444: - writer.C(" vec4 outColor = vec4(float(color & 0xFU), float((color >> 4) & 0xFU), float((color >> 8) & 0xFU), float((color >> 12) & 0xFU));\n"); + writer.C(" vec4 outColor = vec4(float(color & 0xFU), float((color >> 4u) & 0xFU), float((color >> 8u) & 0xFU), float((color >> 12u) & 0xFU));\n"); writer.C(" outColor *= 1.0 / 15.0;\n"); break; case GE_FORMAT_5551: - writer.C(" vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5) & 0x1FU), float((color >> 10) & 0x1FU), 0.0);\n"); + writer.C(" vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0);\n"); writer.C(" outColor.rgb *= 1.0 / 31.0;\n"); writer.C(" outColor.a = float(color >> 15);\n"); break; case GE_FORMAT_565: - writer.C(" vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5) & 0x3FU), float((color >> 11) & 0x1FU), 1.0);\n"); + writer.C(" vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x3FU), float((color >> 11u) & 0x1FU), 1.0);\n"); writer.C(" outColor.rb *= 1.0 / 31.0;\n"); writer.C(" outColor.g *= 1.0 / 63.0;\n"); break;