SDL: Fix bug where the mouse got stuck in relative mode when mapping mouse inputs

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Henrik Rydgård committed 2025-07-10 20:29:24 +02:00
1 parent 5072f1910f
commit 263d0b3983
9 files changed
+18 -10

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@@ -33,6 +33,8 @@ const char *GetDeviceName(int deviceId) {
}
}
bool g_IsMappingMouseInput;
std::vector<InputMapping> dpadKeys;
std::vector<InputMapping> confirmKeys;
std::vector<InputMapping> cancelKeys;