Misc headless work

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Henrik Rydgård committed 2026-08-05 00:15:56 +02:00
1 parent 5eb4772644
commit 25cf52176f
14 files changed
+271 -471

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@@ -95,11 +95,10 @@ void EmuThread_Join(GraphicsContext *graphicsContext, std::thread &emuThread) {
}
bool RunMainLoop(GraphicsContext *graphicsContext, Application *application, std::function<bool(GraphicsContext *)> frame) {
// This is the main thread. the graphics contexts will spawn and handle its own threads if needed.
// This is the main loop for graphics context that handle their own threading.
// InitFromRenderThread/ShutdownFromRenderThread are not used.
application->InitGraphics(graphicsContext);
// NativeResized();
DEBUG_LOG(Log::Boot, "Done.");