Enable framebuffer depth blits through raster. Fixes games like Jeanne D'Arc on D3D9.

This commit is contained in:
Henrik Rydgård committed 2022-08-09 20:00:32 +02:00
1 parent 131098c4d4
commit 252550fbd2
8 files changed
+140 -49

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@@ -28,7 +28,7 @@ bool GenerateReinterpretFragmentShader(char *buffer, GEBufferFormat from, GEBuff
writer.DeclareSamplers(samplers);
writer.BeginFSMain(Slice<UniformDef>::empty(), varyings);
writer.BeginFSMain(Slice<UniformDef>::empty(), varyings, FSFLAG_NONE);
writer.C(" vec4 val = ").SampleTexture2D("tex", "v_texcoord.xy").C(";\n");
@@ -68,7 +68,7 @@ bool GenerateReinterpretFragmentShader(char *buffer, GEBufferFormat from, GEBuff
break;
}
writer.EndFSMain("outColor");
writer.EndFSMain("outColor", FSFLAG_NONE);
return true;
}