Flip around so sceDelayResult is always outermost. Start using HLECall.

This commit is contained in:
Henrik Rydgård committed 2025-01-20 12:20:18 +01:00
1 parent 86fcdeeb25
commit 2523690584
20 files changed
+232 -289

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@@ -23,6 +23,7 @@
#include "Core/Config.h"
#include "Core/MemMapHelpers.h"
#include "Core/Util/PPGeDraw.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/HLE/sceUtility.h"
@@ -176,7 +177,8 @@ int PSPNetconfDialog::Update(int animSpeed) {
else if (state == PSP_NET_APCTL_STATE_DISCONNECTED) {
// When connecting with infrastructure, simulate a connection using the first network configuration entry.
if (connResult < 0) {
connResult = sceNetApctlConnect(1);
// connResult = sceNetApctlConnect(1);
connResult = hleCall(sceNetApctl, int, sceNetApctlConnect, 1);
}
}
}