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Flip around so sceDelayResult is always outermost. Start using HLECall.
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@@ -23,6 +23,7 @@
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#include "Core/Config.h"
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#include "Core/MemMapHelpers.h"
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#include "Core/Util/PPGeDraw.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/sceKernelMemory.h"
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#include "Core/HLE/sceCtrl.h"
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#include "Core/HLE/sceUtility.h"
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@@ -176,7 +177,8 @@ int PSPNetconfDialog::Update(int animSpeed) {
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else if (state == PSP_NET_APCTL_STATE_DISCONNECTED) {
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// When connecting with infrastructure, simulate a connection using the first network configuration entry.
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if (connResult < 0) {
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connResult = sceNetApctlConnect(1);
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// connResult = sceNetApctlConnect(1);
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connResult = hleCall(sceNetApctl, int, sceNetApctlConnect, 1);
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}
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}
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}
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