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Blind workaround for Shining Ark circle button problem
Seems the game might not handle the case of confirm button being set to cross properly, so force it to circle if this game is running. Fixes #15663 (hopefully..)
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@@ -261,9 +261,9 @@ int PSPNetconfDialog::Update(int animSpeed) {
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if (!hideNotice) {
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const float WRAP_WIDTH = 254.0f;
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const ImageID confirmBtnImage = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? ImageID("I_CROSS") : ImageID("I_CIRCLE");
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const int confirmBtn = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
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const int confirmBtn = GetConfirmButton();
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const ImageID cancelBtnImage = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? ImageID("I_CIRCLE") : ImageID("I_CROSS");
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const int cancelBtn = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CIRCLE : CTRL_CROSS;
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const int cancelBtn = GetCancelButton();
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PPGeStyle textStyle = FadedStyle(PPGeAlign::BOX_CENTER, 0.5f);
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PPGeStyle buttonStyle = FadedStyle(PPGeAlign::BOX_LEFT, 0.5f);
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