Just some renaming. Start moving away from the "thin3d" name

This commit is contained in:
Henrik Rydgard committed 2017-01-30 14:38:31 +01:00
1 parent 1044796de2
commit 20d9e60a67
34 files changed
+128 -133

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+2 -2
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@@ -143,7 +143,7 @@ void HttpImageFileView::Draw(UIContext &dc) {
}
if (!textureData_.empty()) {
texture_ = CreateTextureFromFileData(dc.GetThin3DContext(), (const uint8_t *)(textureData_.data()), (int)textureData_.size(), DETECT);
texture_ = CreateTextureFromFileData(dc.GetDrawContext(), (const uint8_t *)(textureData_.data()), (int)textureData_.size(), DETECT);
if (!texture_)
textureFailed_ = true;
textureData_.clear();
@@ -157,7 +157,7 @@ void HttpImageFileView::Draw(UIContext &dc) {
// TODO: involve sizemode
if (texture_) {
dc.Flush();
dc.GetThin3DContext()->BindTexture(0, texture_->GetTexture());
dc.GetDrawContext()->BindTexture(0, texture_->GetTexture());
dc.Draw()->Rect(bounds_.x, bounds_.y, bounds_.w, bounds_.h, color_);
dc.Flush();
dc.RebindTexture();