Do the same with KeyInputFlags. Fix minor UI misalignments

This commit is contained in:
Henrik Rydgård committed 2025-12-19 13:41:58 +01:00
1 parent 481d0fd18c
commit 18a67b82d2
37 files changed
+183 -182

No files matched your search

+2 -2
View File
@@ -243,14 +243,14 @@ void XinputDevice::ApplyButtons(int pad, const XINPUT_STATE &state) {
if (downMask & xinput_ctrl_map[i].from) {
KeyInput key;
key.deviceId = DEVICE_ID_XINPUT_0 + pad;
key.flags = KEY_DOWN;
key.flags = KeyInputFlags::DOWN;
key.keyCode = xinput_ctrl_map[i].to;
NativeKey(key);
}
if (upMask & xinput_ctrl_map[i].from) {
KeyInput key;
key.deviceId = DEVICE_ID_XINPUT_0 + pad;
key.flags = KEY_UP;
key.flags = KeyInputFlags::UP;
key.keyCode = xinput_ctrl_map[i].to;
NativeKey(key);
}