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Do the same with KeyInputFlags. Fix minor UI misalignments
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@@ -890,7 +890,7 @@ namespace MainWindow
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key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
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}
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// There's no release event, but we simulate it in NativeKey/NativeFrame.
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key.flags = KEY_DOWN | KEY_HASWHEELDELTA | (wheelDelta << 16);
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key.flags = (KeyInputFlags)((u32)KeyInputFlags::DOWN | (u32)KeyInputFlags::HAS_WHEEL_DELTA | (wheelDelta << 16));
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NativeKey(key);
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}
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break;
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