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Centralize allocation of vertex decode buffers
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321a112eff
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@@ -41,14 +41,14 @@
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#define TRANSFORM_BUF_SIZE (65536 * 48)
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TransformUnit::TransformUnit() {
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decoded_ = (u8 *)AllocateMemoryPages(TRANSFORM_BUF_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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decoded_ = (u8 *)AllocateAlignedMemory(TRANSFORM_BUF_SIZE, 16);
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if (!decoded_)
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return;
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binner_ = new BinManager();
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}
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TransformUnit::~TransformUnit() {
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FreeMemoryPages(decoded_, TRANSFORM_BUF_SIZE);
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FreeAlignedMemory(decoded_);
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delete binner_;
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}
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@@ -57,16 +57,10 @@ bool TransformUnit::IsStarted() {
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}
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SoftwareDrawEngine::SoftwareDrawEngine() {
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// All this is a LOT of memory, need to see if we can cut down somehow. Used for splines.
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decoded = (u8 *)AllocateMemoryPages(DECODED_VERTEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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decIndex = (u16 *)AllocateMemoryPages(DECODED_INDEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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flushOnParams_ = false;
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}
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SoftwareDrawEngine::~SoftwareDrawEngine() {
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FreeMemoryPages(decoded, DECODED_VERTEX_BUFFER_SIZE);
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FreeMemoryPages(decIndex, DECODED_INDEX_BUFFER_SIZE);
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}
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SoftwareDrawEngine::~SoftwareDrawEngine() {}
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void SoftwareDrawEngine::NotifyConfigChanged() {
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DrawEngineCommon::NotifyConfigChanged();
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