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Rename WindowsVulkanContext to VulkanGraphicsContext, preparing for moving it
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@@ -1041,7 +1041,7 @@ static GraphicsContext *CreateGraphicsContext(GPUBackend backend, std::string **
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break;
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case GPUBackend::VULKAN:
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default:
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graphicsContext = new WindowsVulkanContext();
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graphicsContext = new VulkanGraphicsContext();
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*deviceName = &g_Config.sVulkanDevice;
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break;
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}
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