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Remove the "DispatchFlush" mechanism, not convinced it's a win
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@@ -216,7 +216,11 @@ void DrawEngineVulkan::Invalidate(InvalidationCallbackFlags flags) {
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}
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// The inline wrapper in the header checks for numDrawCalls_ == 0
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void DrawEngineVulkan::DoFlush() {
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void DrawEngineVulkan::Flush() {
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if (!numDrawVerts_) {
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return;
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}
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VulkanRenderManager *renderManager = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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renderManager->AssertInRenderPass();
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