Move most GPU things to Common.

It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
This commit is contained in:
Henrik Rydgård committed 2020-10-04 23:39:02 +02:00
1 parent 71ecd62ab4
commit 0e3a84b4a8
216 files changed
+742 -1162

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@@ -1,8 +1,8 @@
#include "SDL_syswm.h"
#include "SDL.h"
#include "thin3d/GLRenderManager.h"
#include "gfx/gl_common.h"
#include "Common/GPU/OpenGL/GLRenderManager.h"
#include "Common/GPU/OpenGL/GLCommon.h"
#include "Common/GraphicsContext.h"
class SDLGLGraphicsContext : public GraphicsContext {