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Move most GPU things to Common.
It works after the move, on Windows and Android at least. Deletes the D3DX9 shader compiler loader, which was not used.
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@@ -1,8 +1,8 @@
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#include "SDL_syswm.h"
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#include "SDL.h"
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#include "thin3d/GLRenderManager.h"
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#include "gfx/gl_common.h"
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#include "Common/GPU/OpenGL/GLRenderManager.h"
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#include "Common/GPU/OpenGL/GLCommon.h"
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#include "Common/GraphicsContext.h"
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class SDLGLGraphicsContext : public GraphicsContext {
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